/about-me
Hello, i’m Ekin!

Game Developer with 7 years of professional experience in the gaming industry, including 2 years of leadership as the head of a procedural modeling team.

Highly passionate about graphics programming, procedural content generation, and the creation of robust, scalable systems that push the boundaries of interactive design and performance. I specialize in building innovative pipelines and tools that enhance both artistic flexibility and technical efficiency.

Over the course of my career, I’ve contributed to multiple stages of game development—from engine-level programming to tool creation and gameplay systems—always with a strong focus on optimizing workflows and achieving visual and technical excellence. My recent work has centered on integrating procedural modeling techniques into production environments, leading cross-disciplinary teams, and collaborating closely with artists and designers to ensure both creative vision and technical feasibility are met.

With a solid foundation in computer science and hands-on experience in engines such as Unity, I bring a deep understanding of rendering, shaders, simulation systems, and automation tools. I am driven by a curiosity for solving complex technical challenges and a desire to continually evolve with the industry through research, experimentation, and collaboration.
#skills
Tools
VSCode, Unity3D, Blender, Figma, Houdini, Git
Languages
C#, Java, Python, C
Frameworks & MethodologiesProject Management
Agile, Waterfall, Kanban, Scrum, ScrumbanClickUp, Trello, Monday, Miro, MS Office, Jira
Project ManagementDatabases
ClickUp, Trello, Monday, Miro, MS Office, JiraPostgreSQL
DatabasesFrameworks & Methodologies
PostgreSQLAgile, Waterfall, Kanban, Scrum, Scrumban
#education
Marmara University | Bachelor Degree on Computer Engineering
Marmara University
Bachelor Degree on Computer Engineering
#accomplishments
Foundations of Project Management | Google (July 2025),
Shader Development from Scratch for Unity with Cg | Udemy (March 2020)
Responsive Web Design | freeCodeCamp (July 2019)
Foundations of Project Management
Google (July 2025)
Shader Development for Unity with Cg
Udemy (March 2020)
Responsive Web Design
freeCodeCamp (July 2019)